Sure, there were a few games out there that used rhythm as a gameplay mechanic, but I’m talking about the actual music games (such as Deemo, which was as quite awesome). One of bigger disappointments of the year for me was the lack of exciting music/rhythm games. As the year is nearly through, let’s go through some of the games that I spent the most time playing this year. For folks that have listened to our RPG Reload Podcast or have checked out my streams on Mobcrush, you probably have a good idea of the types of games I enjoy and what I’ve been most interested in. I know how it’s always quite cliche to make remarks about how time has flown by and yet that’s exactly how I feel about this year (at least, in regards to iOS games).
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